Role
Timeline
Second Nature is a thrift store reimagined as a community platform, blending local exchange with accountability and gamification.
The Problem
Sustainable consumption practices are widely encouraged, yet secondhand and shared-use behaviors face major adoption barriers, including:
As a result, sustainability often feels inconvenient, transactional, or socially uncomfortable.
Through competitive analysis and problem exploration, we identified that existing marketplaces:
This revealed an opportunity to design for behavior change, not just resale.
Key Insight: People are more willing to share and reuse when they feel part of a trusted
community and when their actions are recognized, not monetized.
The Solution
Second Nature reimagines the thrift marketplace as a community-first ecosystem.
Core Features
Community-Based Groups
- •Users join location-specific communities (e.g. university campuses)
- •Increases trust, relevance, and repeated interaction
- •Reinforces a sense of shared responsibility

